AI Insights · Timothy · January 2022
Top 5 Train Games on Android in Australia Q4 2021
A look at the performance metrics of the top train games on Android in Australia during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top train games on the Android platform in Australia showcased varying performance trends. Here's a detailed look at their metrics, based on data from Sensor Tower.
Train Station 2: Rail Tycoon, published by Pixel Federation Games, saw its weekly revenue peak at around $5K at the end of September. However, the revenue experienced fluctuations, closing the year at approximately $3.6K in the final week of December. Weekly downloads also varied, starting at 2.1K in late September and dropping to 874 by the last week of December. Active users showed a downward trend from 9.5K to 6.6K over the quarter.
Train Simulator: Railroad Game, from Azur Interactive Games Limited, exhibited a gradual increase in weekly revenue, reaching $92 in mid-December. Downloads surged in November, peaking at 2.1K during the week of November 22, before tapering off to 1.3K by the end of December. Active user numbers climbed steadily, reaching a high of 5K in the week of December 20.
Thomas & Friends Minis by Budge Studios maintained relatively stable revenue, hovering around the $200 mark throughout the quarter. Downloads were consistent, with a slight uptick to 413 in the last week of December. Active users remained steady, ending the quarter with approximately 1.6K.
Tiny Rails - Train Tycoon 2024, from Trophy Games, saw modest revenue figures, peaking at $214 in early October but generally staying below $100 for much of the quarter. Downloads experienced a decline from 544 in late September to 141 by the end of December. Active users followed a similar downward trend, ending the quarter at 472.
Thomas & Friends: Magic Tracks, also by Budge Studios, showed stable revenue, maintaining around $200 per week. Downloads remained fairly consistent, with minor fluctuations, finishing the year at 289. Active users ranged from 874 to 1.1K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.